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Shroud of the avatar4/24/2023 I believe the games flaw is the world field view and other maps they made. Now I know people are going to say unity is good a engine yes it is but, it is limited.įor a mmo to work seriously it has to be on an engine that operates mmo's and today that's the Unreal engine and this is were all mmo's unless they make their own engine, should go. What happened and what was wrong is they went with the easy option using UNITY. The game needs a another direction and this may push them forward to a better formation and they may even change the crappy engine. Considering some of the other issues Portalarium has had, such as losing its physical offices and its low player count, the answer is probably money-related. So what does all this mean for SotA going forward? Likely very little, if the same people are all involved, but it makes you wonder what the point was of the corporate juggling act. "The development team remains with the project, and we plan to continue with the established patterns of regular releases, frequent live broadcasts, community events, release parties, and a development cadence focused on both constantly improving the core game, while also working towards Episode 2." Spears, described by Long as "an all-star A player," said that Portalarium co-founder Richard Garriott and Executive Producer Starr Long "plan to continue being involved in the community and within the game," according to Garriott. Austin-based Catnip Games has "acquired the operating assets" of the previous developers, Portalarium Inc., as announced in a forum post today.Ĭatnip Games is headed by Chris Spears, who served as the CTO of Portalarium for six years, being appointed president earlier this year. Shroud of the Avatar is now under new management - sort of.
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