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Camelot unchained crafting4/28/2023 – Kara Stover, Concept Artist, City State Games, Newsletter #79 The last thing we’d want to do is break the chain of supply by having those objects merely obtained by playing whack-an-NPC with the nearest NPC grouping.” The major community aspect of this game is the reliance on your fellow man for, well, man-made goods. The point of this game isn’t to go into dungeons to get gear however we do expect there will be materials and rare resources there you might want to MAKE GEAR WITH and prevent the other realms from getting. “Be it treasure chests, crates, boxes or bags, any of the content that drops on the ground, or can be found across the land hidden about, will share one thing in common thou shall never drop weapons or armaments! Kara goes on to say, that it doesn’t mean that players won’t be rewarded when they defeat an enemy: Still, Kara did provide clarification on loot boxes, stating that, “there will never be a situation in any part of CU where gear such as weapons or armor will drop from an NPC encounter.” In last month’s newsletter, Kara mentioned that she wanted to get to the “heart of boxes” in relation to Keep Lords, but unfortunately in this month’s newsletter, information about Keep Lords was still kept to a minimum. In terms of design, this month Kara and Chris jumped into loot drops, and what players will receive when they’re adventuring throughout the world. In addition to some of the coastal flora that players will see, they also provided concept art for the Hamadryad, with various skin colors and hairstyles. In this biome, the art team depicts sandy beaches, craggy rocks and some colorful coral strewn about the area. In this month’s newsletter, Kara Stover walks us through the next biome the team has been hard at work on, the Coastal Lowlands.
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